RenderRam

Software

ShadeShift | 3ds Max pluginMasks that follow the light

ShadeShift is a 3ds Max material editor node that allows you to pick one or more lights in your scene. Wherever they hit your object directly, ShadeShift turns that into a mask, so whatever you plug in follows the light instead of covering the whole surface.

Host3ds Max 2024 to 2027
RendererCorona
PriceFree

Version 1.1  ·  Free  ·  No account needed

Watch how it works

Install in a minute

  1. Unzip the download.
  2. Copy RR_ShadeShift_20xx_v1.1.dlt for your version of 3ds Max, for example the 2026 one, into the 3ds Max plugins folder.
  3. Restart 3ds Max.
  4. Open the Material Editor and find it under Maps/General/RR ShadeShift.
Watch how it works
System
Windows
10 and 11, 64 bit only
Memory
8 GB minimum, 16 GB or more recommended
Processor
Multi core x64. No ARM build
Disk
About 1 GB, plus room for your exports
Graphics card
Not needed, the matching runs on the CPU
Install
Needs administrator rights, installs for all users
Images and color
Opens
JPG, PNG, TIFF, WebP, BMP, and paste from the clipboard
16 bit PNG
Read at full precision, not reduced to 8 bit
Saves
JPG, PNG, PNG 16 bit, TIFF 16 bit
Convert to
Keep original, sRGB, Adobe RGB 1998, or your own ICC profile
16 bit limit
A custom profile must be a matrix based RGB working space such as Adobe RGB or Display P3
Masks
Read from luminance, red, green, blue or alpha channel
Batch
Every image in the project exported in one go
30

image corrections on the house

Install ColorRam and sign in with Google inside the app. Your 30 free image corrections land on your balance straight away, and you can see them here on the site too. One free allowance per computer.

  • One credit, one exported image
  • Re-exporting something you already paid for is always free
  • Credits do not expire

Want to correct more?

Top up when you run out. No subscription, nothing recurring, and the balance is the same one your app uses.

 

 

image color corrections
+ VAT
per image

Prices exclude VAT  ·  Businesses with an EU VAT number pay no VAT, enter it at checkout  ·  Payments handled by Stripe

Buying credits means immediate delivery, so the 14 day right of withdrawal does not apply. See the Terms and the Privacy policy.

Dropper | 3ds Max plugin1 click physics dropping for 3ds Max

Select anything, press the button. Everything falls with real physics and settles exactly where it should land.

Host3ds Max 2024 to 2027
VersionsFree and Pro
Download Dropper

Free version drops the lowest selected object  ·  Pro drops everything

Dropper, one click drop with real physics
Watch how it works

Free and Pro

Free

Drops one object from your selection. The whole plugin, no time limit, no account.

Pro

Drops your entire selection at once. One serial number, one computer, yours forever.

  • Serial arrives by email seconds after payment
  • Works offline, re-checks quietly in the background
  • Move the seat between computers yourself
€10
One time · + VAT

A serial is issued at once, so the 14 day withdrawal right does not apply. Terms

Already have a serial?

Nothing to do here. Enter it in 3ds Max under Utilities, RR Dropper, License. Serials never expire and never need an account.

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Full production breakdown tutorials, scene files, plugins and scripts.

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Color match your images, in one click.

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Practical, production level 3ds Max training. Running since 2021.

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RenderRam j.d.o.o.  ·  Zagreb, Croatia

info@renderram.com

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About

RenderRam is a 3D visualization studio and software developer based in Zagreb, Croatia, founded in 2014 by Vjekoslav Kiraly.

The studio produces hyper-realistic product and interior visuals, with the emphasis on precision, materials and lighting. Work is built in 3ds Max and rendered with FStorm and Corona, with production experience across V-Ray, Octane and Scanline, supported by Photoshop, After Effects, Premiere, Marvelous Designer and ComfyUI. Vjekoslav has worked professionally in 3D since 2004.

Alongside client work, RenderRam develops software for the industry. ShadeShift turns the light that hits an object into a mask inside a Corona material. Dropper places a whole selection with real physics inside 3ds Max. Both came out of production needs rather than a product plan, and both are used daily on the studio's own work.

RenderRam also publishes practical, production level training. The YouTube channel has run since 2021 and was extended in 2025 with Patreon. Vjekoslav spoke at the End User Event conference in 2025 and contributes to industry interviews.

For project enquiries, licensing or collaboration, write to info@renderram.com.